Neuron videos I made while volunteering at Roskamp Institute. I work with scientists to provide them with 3D models and animations for seminar presentations. The videos were done using Maya 2012 and Adobe Premiere CS5.
Montage Animatic about one time that I fell from the roof when I was around 12 years old because I was trying to get my cat.
Idea about a salvadorian nanny who gets insulted when looking at the nude statues at a park.
Idea of a personal experience about a time when my mom adopted a little girl for a year and how happy she was of her new life, while I was always jealous and spoiled.
Idea from the news about a lady who slips on her own drink that she threw at her boyfriend and ends up getting money for it from the restaurant.
Joke idea: fresh worms for dinner.
Idea about a tribal boy who is able to tame a lion and become leader of the tribe with the help of mice.
Animatics to learn about editing techniques:
Contrast Animatic
Leit Motif Animatic
Parallelism Animatic
Simultaneity Animatic
Symbolism Animatic
House designs for the editing animatics
Adaptation Animatic about Louis XIV and Apollo, adapted from the story of Athena and Arachne.
The exercise was to animate a hand pointing, the model and rig was given to us. I had a little fun and added a story in it, somebody grounding a kid and telling him to go to his room.
I had a lot of fun animating this walk. Inspired by a youtube video I found which can be seen below.
The youtube video I used as reference followed by my own take on it.
The assignment was to animate a head turn. Again, I added a little story to it inspired by my studious brother. I modified the model by enlarging the head, adding the glasses, and changing the textures.
The assignment was to animate a take, our model Artie getting surprised by something. I got inspired by other videos I found on youtube which can be seen below.
The very funny reference I used for my take assignment.
Here is how we had to turn in the previous four assignments.
Modeling assignment, we had little robot bankers as reference.
My original goblin design for the assignment of having a character sit down and stand up in a story sequence.
I also sculpted my character to use as reference when modeling. This was made using Super Sculpey.
The storytelling image for the Sit Stand Project.
The goblin finally modeled.
First pass textures.
First pass textures close-up.
The final Sit Stand assignment. I had a lot of fun with it and really enjoyed animating a fantasy character.
My night version of the Cemetery assignment. In this assignment I modified models that were provided to us, textured them and lit the scene.
Dusk version of the Cemetery assignment.
Still life assignment. Modified and added models given to us, textured and lit the scene.